Inasal Hangout
A Roblox experience owned by Lightonp Studios.
Social & hangoutENPhilippine CultureSocial HangoutVoice Chat
Inasal Hangout is a social-hangout experience created on 2020-08-15. The game has recorded 8,176,565 lifetime visits and 43,374 favorites. Currently, zero players are active. The title maintains an 88% like percentage. It is categorized under the social-hangout genre within the Roblox platform.
Description (written by the developer; not a statement by this register)
[VOICE CHAT 🔊] >> Welcome to the Most-Popular Philippine Hangout Game! << Meet multiple players, try out different toys and food from the game and socialize with the community, it's more fun in the Philippines! Developed by: Creative Direction & Project Manager - Lightonp Programming & Game Design - Clarkonp Programming & Asset Functions - Nogalo Map Constructing & Mesh Design - betIoger and OhHeyItsDeciphering & Other Contributors! All assets are owned by Inasal Clan Official and Lightonp. To know more about events, tournaments and updates make sure to join our Community on our Social Links! #InasalHangout tags: Pinoy, Hangout, Chill, Vibe, Philippines, Tagalog, Simulator, Work, Inasal
Last updated by the developer 23 Sept 2025, 10:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.