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🦴 Escape Doge House (OBBY) 🐢

🦴 Escape Doge House (OBBY) 🐢

A Roblox experience owned by CatLeo Studio.

ObbyENescapedogeobby

Escape Doge House (OBBY) is an obby experience created on 2020-08-16. It has accumulated 6,318,757 lifetime visits and 6,036 favorites. Currently, 11 users are playing. The game holds an 86% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

NEW REMASTERED UPDATE! Welcome! The game is about escape from the doge house Do not forget to put a like πŸ‘,Favorite ⭐ to support the game 😏 Join CatLeo Studio for get a group coil: https://web.roblox.com/groups/6469321/Cats-Entertainment#!/about Enjoy! Tags: Escape, Doge, Obby, Parkour, Dog

Last updated by the developer 2 Mar 2026, 05:52 UTC.

11
playing (measured 10 Aug 2026, 14:16 UTC)
6,318,757
lifetime visits
86%
liked (1,859 πŸ‘ / 303 πŸ‘Ž)
6,036
favourites (1.0 per 1k visits)
16 August 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1616first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Golden Katana
799 R$
Hyperlaser Gun
699 R$
Rainbow Carpet
499 R$
Taser
399 R$
Jetpack
379 R$
Fusion Coil
269 R$
Grapple Hook
239 R$
Gravity Coil
199 R$
Easy Mode
199 R$
Double Jump
179 R$
Speed Coil
100 R$
Boombox
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome3,882,722
You Escaped! Β· progression1,490,428

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.