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Little World 🌎

Little World 🌎

A Roblox experience owned by Counter Impact.

SimulatorENpet collectionevolution mechanicboss battle

Little World is a simulator experience created on 2020-08-16. It currently has 58 players and 237,419,724 lifetime visits. The game holds 767,070 favorites and maintains a 94% like percentage.

Description (written by the developer; not a statement by this register)

NEW GODZILLA BOSS! ☠️ SILVERWING EAGLE ACTIVE! 👍LEAVE A THUMBS UP! 👍 ⭐ FAVORITE FOR UPDATES! ⭐ 🎁 THANK YOU FOR YOUR SUPPORT! FREE SHARK PET HAS BEEN ADDED TO THE GAME! 🎁 🐞 Begin your journey as a cute little ladybug! 🍇 Evolve by collecting fruit, training, exploring & more! 🕷️ Explore the wide variety of bugs by evolving! 🥇 Compete in fun server events! 🔨 Latest Update (v4.5) - A NEW SUPERPET HAS BEEN ADDED TO LITTLE WORLD! - EVIL ANTS! - Many bug fixes. - Stability improvements. 👥 Join the group for +10% EXP! 👥 🔔 Hit the follow button to be notified of updates first! 🔔

Last updated by the developer 4 Jun 2026, 22:23 UTC.

58
playing (measured 10 Aug 2026, 14:06 UTC)
237,419,724
lifetime visits
94%
liked (525,104 👍 / 30,610 👎)
766,989
favourites (3.2 per 1k visits)
16 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0635first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[MEGA SALE!] x2 EXP
299 R$
[MEGA SALE!] VIP
262 R$
[MEGA SALE!] x2 Damage
225 R$
[MEGA SALE!] x2 Health
225 R$
2 Pet Equip
199 R$
[MEGA SALE!] Faster Speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 (Beginning) · progression42,268,533 · 60.4% win
Level 10 · progression24,972,961 · 29.6% win
Level 20 · progression13,268,536 · 13.3% win
Level 30 · progression6,886,831 · 7.4% win
Level 40 · progression4,127,426 · 5.4% win
Level 50 · progression2,803,016 · 5.2% win
Level 60 · progression2,026,625 · 3.6% win
Level 70 · progression1,585,108 · 3.8% win
Level 80 · progression1,245,341 · 3.9% win
Level 90 · progression1,011,892 · 3.2% win
Level 100 · progression821,973 · 2.8% win
Level 120 · progression534,401 · 1.9% win
Level 140 · progression354,206 · 1.3% win
Level 160 · progression261,698 · 1.5% win
Level 180 · progression191,931 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3694no change
23 Aug 2026, 12:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.