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The Random Elevator [ALPHA] SPOOK!

The Random Elevator [ALPHA] SPOOK!

A Roblox experience owned by the bush lord fan club.

HorrorENhorrorhalloweensurvival

Description (written by the developer; not a statement by this register)

Welcome to The Random Elevator! Prepare for the fun this month will the all new Halloween event! In this game you will face a series of randomised elevator floors if you survive well done! If you fail to well never mind maybe you can survive the next floor? Thank you guys so much for playing the support is really appreciated. NOTE: This game is in Alpha and changes are not final. There may still be a few bugs if you come across some make sure to let us know on our group page! This game works in VR so if you want go check that out! Premium Members get access to the Premium lounge! More benifits soon!

Last updated by the developer 5 Jun 2021, 13:22 UTC.

0
playing (measured 4 Sept 2026, 02:38 UTC)
1,047
lifetime visits
33%
liked (2 👍 / 4 👎)
5
favourites (4.8 per 1k visits)
16 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Points
50 R$
Sprint
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Random Elevator! · welcome240 · 0.00% win
You Met The Creator! · social7 · 0.00% win
Obby Master · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.