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FAS [No Longer INDEV]

FAS [No Longer INDEV]

A Roblox experience owned by Nirvana Genesis.

HorrorENhorrorroleplayfnaf

Description (written by the developer; not a statement by this register)

(May not work so well with lower-end devices, this game supports VR users; VR system still in testing so you may expect bugs) ~No longer in Development, however, updates may be added once in a while~ The FNaF Virtual Universe is in the hands of the main antagonist, Glitch-trap. It is up to you to save THEM. And to uncover Vanny's secrets. You can roleplay, and more! This is a 3D adaptation of the creator of the Five Night's at Freddy's game. All rights reserved to Scott Cawthon and Steel Wool Studios.

Last updated by the developer 19 Jun 2025, 12:55 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
4,363
lifetime visits
88%
liked (45 👍 / 6 👎)
126
favourites (28.9 per 1k visits)
16 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"Godly Helping Hand" Donation
100 R$
"Virtual Helping Hand" Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Discovered FNaF 1 Roleplay · other1,366 · 0.00% win
We found One, a real One · collection121 · 0.00% win
The one that hasn't rested · other88 · 0.00% win
Springlocks · secret82 · 0.00% win
The Cursed Brothers · progression23 · 0.00% win
Director's Cut · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.