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🧠 IQ Test! (ACCURATE)

🧠 IQ Test! (ACCURATE)

A Roblox experience owned by amazing fan group of jecoboe.

PuzzleENpuzzletriviaeducational

Description (written by the developer; not a statement by this register)

🧠 Welcome to IQ Test! 🧠 Think you're the smartest in the world? It's time to prove it! 💡✨ Challenge your brain across 4 exciting categories: 🔍 IQ Test – Solve tricky puzzles and reach the end to calculate your IQ! Are you a genius? 😎 ➕ Math – From easy equations to mind-bending problems! Can you handle the numbers? 🧮 🔬 Science – Test your science smarts! Chemistry, physics, biology… we’ve got it all! 🔭🌱 🌍 General Knowledge – Fun facts, trivia, and brain games from all over the world! 📚💬 🎯 Compete with friends, climb the leaderboard, and show off your big brain energy! 🚀 Play now and find out… how smart ARE you? 🧠💥 creds: xvlouqis - creator and game dev

Last updated by the developer 27 Jun 2025, 15:01 UTC.

0
playing (measured 11 Aug 2026, 02:48 UTC)
483,233
lifetime visits
69%
liked (2,829 👍 / 1,255 👎)
3,058
favourites (6.3 per 1k visits)
17 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
JETPACK
349 R$
Rainbow Carpet
349 R$
Super Speed Coil
249 R$
Gravity coil
149 R$
Speed Coil
149 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to IQ Test! 🧠 · welcome289,679 · 0.00% win
Welcome to IQ Test! 🧠 · welcome70,800 · 0.00% win
Welcome to IQ Test! 🧠 · welcome17,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3569no change
14 Aug 2026, 21:3069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.