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[NIGHT] T.G.O.B | 1910

[NIGHT] T.G.O.B | 1910

A Roblox experience owned by T.G.O.B | The Gates of Blossoming.

Description (written by the developer; not a statement by this register)

Years have passed since Lord Lucifer had become landlord. A traditional ceremony has occurred during these years. Since then storms have been brewing, the manor seems to be losing it's own power, maids seem to be more cautious. A lot seems to be going on. As you think to yourself, why did all this happen? We recommend that you play on a high-end device, or you might experience frame drops due to the excessive rendering this game requires. If you're still experiencing lag, please try playing on the lowest quality. Press Q to Drag 1910 Credits: Landlord & Builder - FrancLucifer Co-Builder & Animator - Celestella Scripter - Sethex_i Voice Acting: RadVideo Special thanks to - Hiimeros, Elifion

Last updated by the developer 9 Jan 2026, 20:16 UTC.

0
playing (measured 11 Aug 2026, 14:51 UTC)
6,492
lifetime visits
92%
liked (128 👍 / 11 👎)
194
favourites (29.9 per 1k visits)
18 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Staff Pass
3,500 R$
Elegant Aid Bag
800 R$
Manor Resident Pass
700 R$
Colorable Rose Heels
600 R$
Floral Bobby Pin
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blessing of the flowing waters · other14 · 0.00% win
Triple · other13 · 0.00% win
Heart of the Sea · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked27 August 2026 — 92 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:4692no change
17 Aug 2026, 17:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.