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Impossible obby

Impossible obby

A Roblox experience owned by Impossible Studio's.

ObbyENparkourstage progressionunder development

Description (written by the developer; not a statement by this register)

Hello fellow user! Are you good at parkour? If you are, try beating this obby made just for players like you.. [Note] We really appreciate if you have any suggestions or ideas that we could add in our game and if you do have one kindly PM us in our dizzy server (13+) [Note] PM us sensibly by following the guidelines otherwise we wont accept your message. This includes: Spam, being repetitive or rude. New Updates: [🥇]- New badge available [🧩]- New stages added [✨]- Improved map design [🐜]- Bugs & glitches fixed again [👑]- (NEW) VIP room [ALPHA] - Private server owners get free admin Future updates: [❔]- Map (Coming Soon) ⛔Game Still Under Development and glitches may occur⛔ 📡Game Shutdowns may occur📡 👇Join our group on 'social links' for ranks, update announcements and more!👇 (Copyright)

Last updated by the developer 8 Apr 2025, 10:09 UTC.

0
playing (measured 11 Aug 2026, 19:38 UTC)
1,884
lifetime visits
83%
liked (25 👍 / 5 👎)
20
favourites (10.6 per 1k visits)
18 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PREMIUM] Admin Commands
399 R$
[ALPHA] VIP lounge
199 R$
Game Tips
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No so secret.... · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.