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BM Without FE2 Physics

BM Without FE2 Physics

A Roblox experience owned by Milestone Industries.

SimulatorENphysicsdifficultyblue moon

Description (written by the developer; not a statement by this register)

In this game, there will be: - No buttons - No Flood Escape Mechanics - Just regular Roblox physics ___________ In this game Blue Moon will be buffed and nerfed, this is also my variant of blue moon, so enjoy. Normal: For Casual/Normal players. HELL: For Intermediate-Pro Players INSANITY: For Pro-Expert players GONER: For Pro-Expert players. DESPERATION: For Skilled+ Players _____ Nothing in this game is mine. Credit goes to owners. GONER Song: Ai Wade Sitty by Rory in early 20s DESPERATION Song: Dry Out by DJVI

Last updated by the developer 18 Jul 2026, 04:56 UTC.

0
playing (measured 12 Aug 2026, 09:23 UTC)
1,863
lifetime visits
100%
liked (10 👍 / 0 👎)
4
favourites (2.1 per 1k visits)
19 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Blue Moon Without Buttons! · progression42 · 0.00% win
Completed HELL mode · progression27 · 0.00% win
Blue Moon: INSANITY Completed · progression21 · 0.00% win
Blue Moon: GONER Complete · progression8 · 0.00% win
Blue Moon: Desperation Complete · progression5 · 19.0% win
Blue Moon: True Victory · progression5 · 19.0% win
Completed GONER Mode (Post-Buff) · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.