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Bloxymon

Bloxymon

A Roblox experience owned by The Gang Stockholm.

RacingENmonster collectionevolution mechanicsquest-based progression

Bloxymon is a Roblox experience created on 2020-08-19. It has accumulated 5,196,748 lifetime visits and 103,338 favorites. The game holds a 69% like percentage. Currently, zero users are playing. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

CODE: EpicEgg Use the code to hatch a Shiny Bloxymon! 👨‍👨‍👦Added Evolution to Mushaslug ⭐ Become the greatest Bloxymon trainer ⭐ Battle, defeat, and capture Bloxymon to add them to your collection. Evolve and upgrade them to make them stronger. Complete quests and earn rewards. Explore Pandea and unveil its mysteries. Join The Gang’s group for news! This game is 100% created by The Gang, it will not be taken down! HOW TO PLAY 🐾 Catch Bloxymon 📈 Upgrade and Evolve ❔ Complete Quests 🗺️ Explore the world and its areas 👟 Become a better trainer

Last updated by the developer 7 Jul 2026, 09:20 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
5,196,748
lifetime visits
69%
liked (31,932 👍 / 14,601 👎)
103,311
favourites (19.9 per 1k visits)
19 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Incubator 1
999 R$
Extra Incubator 3
999 R$
Extra Incubator 2
999 R$
Double amber
499 R$
Double Candy
499 R$
Shiny Shoutout
499 R$
Luck
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Discover Littlemill forest · progression1,383,398 · 0.00% win
Grumz · other941,847 · 0.00% win
Burrud · other932,070 · 0.00% win
Pupador · other830,529 · 0.00% win
Koappa · other505,217 · 0.00% win
Burrino · other438,840 · 0.00% win
Grumztar · other408,366 · 0.00% win
Pompoodle · other342,603 · 0.00% win
Trainer level 5 · progression227,565 · 0.00% win
Pitit · other209,569 · 0.00% win
Trubbit · other177,140 · 0.00% win
Discover Ki-Chi woods · progression172,515 · 0.00% win
Fowl · other169,692 · 0.00% win
Cuboom · other157,465 · 0.00% win
Froolev · other142,812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1869no change
24 Aug 2026, 01:1769no change
14 Aug 2026, 01:1669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

bloxymon.fandom.com0 active editors · 486 edits
60 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.