Eternal Winter 3.0 [Ro-Scale] Snowpiercer
A Roblox experience owned by The Eternal Engine.
RoleplayENSnowpiercertrain simulationroleplay
Eternal Winter 3.0 [Ro-Scale] Snowpiercer is a roleplay experience created on 2020-08-20. The game has accumulated 1,204,422 lifetime visits and 9,705 favorites. Currently, zero users are playing. The experience holds a 70% like percentage. It features train-based gameplay within a frozen world setting.
Description (written by the developer; not a statement by this register)
🎙|| Take a ride above the rest, and conduct the last arks of humanity across a frozen world! 🌍 || Use trains featured in the Snowpiercer franchise & custom made trains by us! [TV, Movie, Comic, Big Alice, Icebreaker, Pilot & More!] 📰 || Use new gameplay features to make your gaming experience more fluid and fun! [Free-Cam, Delete Tools, Cameras, Train Lights & More!] 📚 || Please make sure to follow our Rules & Guidelines! These do not apply in private servers! [Which are free!] ⚙️ || This update was created by: RealKieron, notfenv, Lectoric, RealMagentaBuilder, Omontys, RealMotherDearest, Ariel_Esp, H_pyx. We are so proud of this update and we all hope you enjoy!
Last updated by the developer 23 Jul 2026, 10:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:05 | 70 | no change |
| 14 Aug 2026, 14:03 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.