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The Henry Stickmin RP

The Henry Stickmin RP

A Roblox experience owned by The Official HSRP Group.

RoleplayENHenry StickminRoleplayAnimation IP

The Henry Stickmin RP is a roleplay experience created on 2020-08-20. It has accumulated 1,749,099 lifetime visits and 17,952 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience is based on the Henry Stickmin Collection series and features map exploration and badge hunting mechanics.

Description (written by the developer; not a statement by this register)

Welcome to The Henry Stickmin Roleplay! This game is a roleplay game based of the series, The Henry Stickmin Collection! Play off the wackiest scenarios with your favorite characters, or explore the maps, finding elusive badges! Maybe even just mess around and get some laughs with friends! If you like this roleplay, maybe consider telling friends about it! It would be very appreciated! Shutdowns means a new update is out! A lot of stuff is being made for the Henry Stickmin RP as we speak, don't worry about updates coming around! This game is not being worked on anymore. All credits for The Henry Stickmin franchise go to Innersloth and PuffballsUnited.

Last updated by the developer 28 Nov 2025, 12:17 UTC.

0
playing (measured 10 Aug 2026, 22:39 UTC)
1,749,099
lifetime visits
84%
liked (2,661 👍 / 515 👎)
17,951
favourites (10.3 per 1k visits)
20 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Clearance Aisle Pack
70 R$
Escaping the Prison Legacy Pack
20 R$
Breaking the Bank Legacy Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome546,575 · 85.7% win
What a Party! · other69,260 · 28.6% win
Breaking the Bank? · other39,095 · 0.00% win
What's an "Art" · other33,251 · 0.00% win
DONUT GET! · collection28,416 · 28.6% win
BUNP · other28,112 · 0.00% win
RICH APPEL · other26,509 · 0.00% win
Autopsy Report · other12,171 · 0.00% win
THEY'RE ALL BALLIN · other10,923 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:5084no change
14 Aug 2026, 10:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.