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Zombie Factory Tycoon

Zombie Factory Tycoon

A Roblox experience owned by CBE Studios.

TycoonENzombietycoongrind

Zombie Factory Tycoon is a tycoon experience created on 2020-08-21. It has accumulated 5,618,357 lifetime visits and 54,103 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description notes a unique zombie-carrying system and music commands via game pass.

Description (written by the developer; not a statement by this register)

👋 Hi, welcome to the Zombie Factory Tycoon! -Auto Save- 🔥 This game has a unique system that separates this game from it's kind! 🎮 You need to grind zombies to earn cash in Zombie Factory Tycoon. When you kill a zombie you can carry it with drone. 🎵 If you own the Sound Ball game-pass, you can play musics on your base using the !PlayMusic {ID} commmand. ⚠️ Shutdown = New Update ⚠️ 💻 CONTROLS 💻 V or ButtonX - Drop Zombies Left Shift or ButtonR1 - Run Update Log; https://devforum.roblox.com/t/zombie-factory-tycoon-update-log/879425

Last updated by the developer 26 May 2024, 17:23 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
5,618,357
lifetime visits
70%
liked (11,219 👍 / 4,885 👎)
54,101
favourites (9.6 per 1k visits)
21 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
800 R$
Sound Ball
300 R$
VIP
300 R$
+2 Drone Slot
120 R$
+2 Drone Slot
120 R$
Fasthand
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,421,675 · 0.00% win
Tester! · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3870no change
14 Aug 2026, 00:3770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.