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Camp Walkers [Story]

Camp Walkers [Story]

A Roblox experience owned by DEV DAANE.

SurvivalENzombiesurvivalstory

Camp Walkers [Story] is a survival experience created on 2020-08-22. The game has accumulated 3,936,358 lifetime visits and holds 19,238 favorites. Currently, zero users are playing. The title maintains a 75% like percentage. It is categorized under the survival genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🧟‍♀️Welcome to Camp Walkers! It's year 2189, the world is in pieces with camps spread across the globe! Do you have what it takes to fight off your neighbor camp for survival? 💥Struggling to complete the mission? Need some aid? Check out the gamepasses offered in the STORE! 👍Make sure to like and favorite the game for part 2! 🎥YOUTUBERS of the game have a chance to join the story as an NPC to show our appreciation! 👷Found an issue? Let us know! 🔥Try Camp Walkers 2 | Outbreak: https://www.roblox.com/games/6155094105

Last updated by the developer 3 Jun 2026, 23:32 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
3,936,358
lifetime visits
75%
liked (5,088 👍 / 1,685 👎)
19,235
favourites (4.9 per 1k visits)
22 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
500 R$
Shotgun
400 R$
SMG
349 R$
Double Voting
299 R$
Vaccine
249 R$
Torch Hand
99 R$
Medkit
49 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome1,741,499 · 0.00% win
You chose to Sneak · other761,311 · 0.00% win
Mercy · other647,603 · 0.00% win
Left Behind · other441,303 · 0.00% win
Music Hater · other375,758 · 0.00% win
Take a Detour · other271,810 · 0.00% win
No Prisoners81,841 · 0.00% win
Victory · progression80,008 · 0.00% win
Heart Broken · other76,667 · 0.00% win
Meet The Developer · other279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3375no change
14 Aug 2026, 03:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.