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Rewind Time Obby!

Rewind Time Obby!

A Roblox experience owned by Carlos' Classics.

ObbyENtime manipulationpuzzle platformermobile-friendly

Rewind Time Obby! is an obby experience created on 2020-08-22. It has accumulated 32,060,413 lifetime visits and 128,347 favorites. Currently, 2 users are playing. The game holds a 50% like percentage. The description highlights rewind mechanics and mobile accessibility.

Description (written by the developer; not a statement by this register)

• When you fall, REWIND! • Solve puzzles by clicking REWIND! • Explode buildings, then REWIND! 📱 The only obby that's easier on mobile! 🔘 Just one button to rewind. Even granny can join in on the fun! (This game is a very good Obby.) (This game is a Puzzle Game.) (This game is similar to No Jumping Difficulty Chart Obby.)

Last updated by the developer 2 Dec 2025, 18:04 UTC.

2
playing (measured 10 Aug 2026, 22:46 UTC)
32,060,413
lifetime visits
50%
liked (28,597 👍 / 28,834 👎)
128,209
favourites (4.0 per 1k visits)
22 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Size Changer!
149 R$
Show All Hints
69 R$
Gravity Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You fell. · other13,367,027 · 100.0% win
Zone 1 complete! · progression6,190,892 · 61.1% win
You won! · progression755,403 · 23.3% win
Staring you down. · other357,115 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5023 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked1 November 2026 — 50 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:4750no change
22 Oct 2026, 15:3850no change
12 Oct 2026, 15:3750no change
2 Oct 2026, 15:3650no change
22 Sept 2026, 15:3550no change
12 Sept 2026, 15:3450no change
2 Sept 2026, 15:3150no change
23 Aug 2026, 15:1850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.