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The True Difficulty Chart Obby

The True Difficulty Chart Obby

A Roblox experience owned by Modernism Gang.

ObbyENobstacle coursealpha stagedifficulty chart

Description (written by the developer; not a statement by this register)

The easy difficulty is finally finished! We hope you enjoy playing through it! NOTE: This game is in ALPHA and you need the gamepass in the Store section to enter. The reasoning for this is because the game may have a lot of bugs and is early in development, and using a gamepass makes tracking alpha players easier. Found a bug or need to report an issue? Join our discourd server! Link found below

Last updated by the developer 30 Jun 2026, 04:37 UTC.

0
playing (measured 14 Aug 2026, 08:02 UTC)
2,932
lifetime visits
63%
liked (38 👍 / 22 👎)
64
favourites (21.8 per 1k visits)
22 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cosmetic Bundle #1
50 R$
Alpha Tester
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy - TTDCO · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.518 August 2026 — 62 % liked27 October 2026 — 63 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 17:0063+1
18 Aug 2026, 11:0262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.