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Horror Night [NEW]

Horror Night [NEW]

A Roblox experience owned by Torn Banner Studio™.

HorrorENhorrorsurvivalhalloween

Description (written by the developer; not a statement by this register)

Horror Night Recent Updates - Added a candy bag updated the lobby and fixed animations! How to play: Trick-or-Treaters: Your goal is to survive. Collect candies to help shield yourself from the monsters. Players who survive get to keep the candies they picked up during the round. Nightmares: The nightmare's goal is to attack and infect all trick-or-treaters before time runs out. Infected players become bad-dreams. Bad-Dreams: The bad-dream's main purpose is to steal candy from trick-or-treaters, making it easier for the nightmare to infect them. They can also dish out a minuscule amount of damage. Thank you to everyone who ALPHA Tested this place! Go check out our links below!

Last updated by the developer 17 Oct 2019, 16:19 UTC.

0
playing (measured 24 Aug 2026, 07:36 UTC)
1,331
lifetime visits
81%
liked (29 👍 / 7 👎)
123
favourites (92.4 per 1k visits)
20 September 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Traitor
666 R$
Chemical Warfare
500 R$
Armed To The Teeth
500 R$
Epic Costume Pack #2
125 R$
Epic Costume Pack #1
125 R$
Candy Bucket
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited The Game! · welcome816 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.