Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Oof's Difficulty Chart Obby [BACK!]

Oof's Difficulty Chart Obby [BACK!]

A Roblox experience owned by The Oof's! :).

ObbyENdifficulty chartobbycommunity revival

Oof's Difficulty Chart Obby [BACK!] is a Roblox experience created on 2020-08-23. It has recorded 2,658,163 lifetime visits and 9,476 favorites. The current player count is zero. The like percentage stands at 37. No specific genre is assigned to this entry.

Description (written by the developer; not a statement by this register)

🎉 Oof's Difficulty Chart Obby is BACK! I know that a lot of people wanted the game to be back, and that the owner is banned now. So I brought the game back. I do not make any money from this as I do not own the game, and I cannot access the payouts, so this is just purely for everyone to play again Also, oof, if you are reading this, please message me. My blue app is the same as my username. Not heard from you in a long time. Not sure if you are OK or not. From @elementerzz

Last updated by the developer 12 Aug 2025, 18:14 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
2,658,163
lifetime visits
37%
liked (2,081 👍 / 3,473 👎)
9,469
favourites (3.6 per 1k visits)
23 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Admin
60,000 R$
[SALE] Flying Cloud
8,900 R$
[SALE] Rainbow carpet
6,000 R$
[SALE] God mode
249 R$
[FLYING] Jetpack
249 R$
Vip Gamepass
200 R$
[SALE] Grapple hook
199 R$
God Coil
150 R$
Gravity Coil Gamepass
100 R$
Speed Coil
50 R$
[SALE] Radio
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,005,547 · 0.00% win
Beat Effortless · progression299,931 · 0.00% win
Beat Easy · progression218,337 · 0.00% win
Beat Medium · progression62,615 · 0.00% win
Beat Hard · progression26,844 · 0.00% win
Congratulations · other8,323 · 0.00% win
Beat Difficult · progression6,894 · 0.00% win
Beat Challenging · progression4,068 · 0.00% win
Beat Intense · progression1,842 · 0.00% win
Beat Remorseless · progression813 · 0.00% win
Beat Insane · progression437 · 0.00% win
Beat Extreme · progression329 · 0.00% win
Beat Nil · progression0 · 0.00% win
Beat Terrifying · progression0 · 0.00% win
Beat Catastrophic · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked23 October 2026 — 37 % liked2 November 2026 — 37 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:0637no change
23 Oct 2026, 07:0537no change
14 Aug 2026, 06:5237first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.