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Energy Research Hub

Energy Research Hub

A Roblox experience owned by Astral Industries - Official.

SimulatorENsimulationsciencemanagement

Description (written by the developer; not a statement by this register)

Experience the future of energy! Welcome to the Energy Research Hub, a facility packed to the brim with experiments and opportunities related to energy production! At the center of it all, the Thermal Injection Plasma Reactor keeps the facility running with an energy duplicating Eon Crystal! Don't let the superstructure integrity get too low, or else you might need to pay damage fees... Energy Research Hub entered Public Alpha on September 6th, 2020, and entered Public Beta on December 20th, 2020. The game released on April 24th, 2021!

Last updated by the developer 7 May 2026, 00:15 UTC.

0
playing (measured 10 Aug 2026, 22:49 UTC)
15,944
lifetime visits
90%
liked (180 👍 / 20 👎)
570
favourites (35.8 per 1k visits)
23 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Astral+
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Experience the Future of Energy! · welcome3,896 · 100.0% win
Ignition! · other1,781 · 80.0% win
Something's Gone Wrong... · other1,187 · 100.0% win
Out Of Harm's Reach · progression679 · 0.00% win
Eon Crystal Overload · other417 · 100.0% win
Keymaster · collection396 · 0.00% win
Hard Luck · other214 · 0.00% win
Facility Hero · progression153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.