Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE] Ragdoll World!🔨

[UPDATE] Ragdoll World!🔨

A Roblox experience owned by TJ Studios.

Sandbox & buildingENragdoll physicsopen worldVR support

[UPDATE] Ragdoll World!🔨 is a sandbox-building experience created on 2020-08-24. The game has accumulated 1,835,306 lifetime visits and 15,953 favorites. Currently, zero users are playing. The title holds a 74% like percentage. It is categorized under the sandbox-building genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Ragdoll World, an epic ragdoll experience. Explore the open world and collect badges. 🔨 Follow @TJim_Dev for sneak peaks and updates! Check back soon for more updates! Join with a virtual reality headset to fly around and ragdoll players! This game is inspired by Ragdoll Engine that sadly does not receive updates anymore.

Last updated by the developer 9 Nov 2020, 07:53 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
1,835,306
lifetime visits
74%
liked (2,864 👍 / 1,002 👎)
15,945
favourites (8.7 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
225 R$
Infinity Weight
175 R$
Boombox
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Ragdoll World · welcome717,319 · 0.00% win
Pow! · other222,399 · 0.00% win
Eruption! · other117,952 · 0.00% win
Brr... · other79,453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0874no change
14 Aug 2026, 10:2174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.