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[UPDATE] Ragdoll World!πŸ”¨

[UPDATE] Ragdoll World!πŸ”¨

A Roblox experience owned by TJ Studios.

Sandbox & buildingENragdoll physicsopen worldVR support

[UPDATE] Ragdoll World!πŸ”¨ is a sandbox-building experience created on 2020-08-24. The game has accumulated 1,835,306 lifetime visits and 15,953 favorites. Currently, zero users are playing. The title holds a 74% like percentage. It is categorized under the sandbox-building genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Ragdoll World, an epic ragdoll experience. Explore the open world and collect badges. πŸ”¨ Follow @TJim_Dev for sneak peaks and updates! Check back soon for more updates! Join with a virtual reality headset to fly around and ragdoll players! This game is inspired by Ragdoll Engine that sadly does not receive updates anymore.

Last updated by the developer 9 Nov 2020, 07:53 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
1,835,306
lifetime visits
74%
liked (2,865 πŸ‘ / 1,002 πŸ‘Ž)
15,952
favourites (8.7 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Gun
225 R$
Infinity Weight
175 R$
Boombox
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Ragdoll World Β· welcome717,319 Β· 0.00% win
Pow! Β· other222,399 Β· 0.00% win
Eruption! Β· other117,952 Β· 0.00% win
Brr... Β· other79,453 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.