(MAP REVAMP) Serverblight Bossfight
A Roblox experience owned by Serverblight's Bossfight.
HorrorENhorrorbossfighttf2_fangame
(MAP REVAMP) Serverblight Bossfight is a horror experience created on 2020-08-24. It has recorded 1,752,677 lifetime visits and 4,449 favorites. The title holds an 86% like percentage. Currently, zero users are playing. The description notes loud sounds and a survival-bossfight premise based on the Serverblight series.
Description (written by the developer; not a statement by this register)
WARNING LOUD SOUNDS Serverblight Bossfight is a work-in-progress survival-bossfight(ish) fangame on the recently popular series named Serverblight on Youtube. The concurrent story follows with Wubbaboard, the lone survivor of his server fighting his way through the forces of the assimilated to find an exit, after retrieving a rocket launcher from his friend. HEAVILY BASED OFF the SFMs by the 2 Germans on Youtube. They are the original creator of Serverblight. update log (3.3) - removed jonydany12 - most of the map has been revamped - few tweaks to lore-implicating text idk bro tags: Serverblight Bossfight horror scary survival tf2 team fortress 2 roblox medkits engineer medic sniper heavy pyro soldier scout vents Bossfight scubamaster96 sbbf TOERU Credits TOERU - Ghost 12 version 3.3
Last updated by the developer 11 Apr 2026, 00:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:18 | 86 | no change |
| 24 Aug 2026, 10:49 | 86 | no change |
| 14 Aug 2026, 10:48 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.