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[NELSON MONDIALU] Romanian Elevator

[NELSON MONDIALU] Romanian Elevator

A Roblox experience owned by Hood Gamerz.

ObbyRORomanian meme culturechaotic physicsfloor-based progression

Description (written by the developer; not a statement by this register)

!! Supported languages: Romanian and English !! Step into the Romanian Elevator and ride through chaotic, funny, and unexpected Romanian-themed floors. Every stop is a surprise! Current Floors: 10 Inspired by "Pick a Romanian" tags (ignore): dani mocanu, vlad tepes, elevator, romania, money, kill, combat, random, memeuri romanesti, nelson mondialu

Last updated by the developer 10 Feb 2026, 08:36 UTC.

0
playing (measured 12 Aug 2026, 00:53 UTC)
24,230
lifetime visits
75%
liked (60 👍 / 20 👎)
177
favourites (7.3 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jet Pack
499 R$
RPG
499 R$
Flying Cloud
499 R$
Flying Carpet
499 R$
Grapple Hook
199 R$
Fusion Coil
199 R$
Sword
99 R$
Double Speed
99 R$
Double Jump
99 R$
Gravity Coil
89 R$
Speed Coil
89 R$
VIP
59 R$
Radio
49 R$
Laser Gun
—

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Romanian Elevator! · welcome10,004 · 0.00% win
Floor 10 · progression1,204 · 0.00% win
You freed Dani Mocanu · other636 · 0.00% win
Floor 25 · progression400 · 0.00% win
Floor 50 · progression155 · 0.00% win
Floor 75 · progression35 · 0.00% win
Floor 100 · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.516 August 2026 — 74 % liked5 October 2026 — 75 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:3675+1
16 Aug 2026, 06:5174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.