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[LEGACY] Reborn's Difficulty Chart Obby [10k!]

[LEGACY] Reborn's Difficulty Chart Obby [10k!]

A Roblox experience owned by Unity Entertainment.

ObbyENdifficulty chartobstacle courselegacy

Description (written by the developer; not a statement by this register)

Welcome to my difficulty chart obby, this is the first fully scripted obstacle course that I have created with the help of my friend. I hope you find some joy in playing this, if so... leave a like and favorite the game and stay tuned for further updates and new games by joining my game development studio. Make sure to read our game guidelines: https://devforum.roblox.com/t/r-dco-guidelines/805730 Make sure to join Unity Entertainment! https://www.roblox.com/groups/5076474/Unity-Entertainment#!/about Difficulty Chart Obby, Obby, Difficulty Chart, Difficult Obby, Reborn's Difficulty Chart Obby, Chart Obby, New Obby, Good Obby, Cool Obby, Best Obby.

Last updated by the developer 10 Feb 2025, 16:55 UTC.

0
playing (measured 13 Aug 2026, 04:17 UTC)
19,515
lifetime visits
36%
liked (136 👍 / 246 👎)
503
favourites (25.8 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
850 R$
VIP
500 R$
Jumpcoil
400 R$
Radio
350 R$
Speed Coil [PRE-ORDER]
350 R$
Regeneration Coil
300 R$
Donator
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Beginners! · progression4,902 · 0.00% win
Beat Easy! · progression2,891 · 0.00% win
Beat Moderate! · progression1,574 · 0.00% win
Beat Intermediate! · progression660 · 0.00% win
Beat Difficult! · progression133 · 0.00% win
Beat Extreme! · progression70 · 0.00% win
Beat Hardcore! · progression14 · 0.00% win
Beat Insane! · progression9 · 0.00% win
Beat Hysterical! · progression7 · 0.00% win
Beat ? · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.