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Turkish Roblox YouTubers Tycoon!

Turkish Roblox YouTubers Tycoon!

A Roblox experience owned by nonclan.

TycoonENtycoonyouTuberbeta

Turkish Roblox YouTubers Tycoon! is a tycoon experience created on 2020-08-24. The game has recorded 5,513,758 lifetime visits and 8,006 favorites. It maintains an 80% like percentage. Currently, zero users are playing. The description notes the game is in beta with known bugs and mentions upcoming updates.

Description (written by the developer; not a statement by this register)

-Welcome to game! 👋 -The goal of the game is in the logic of classic tycoon(factory), but this time from the concept of Turkish Roblox YouTubers. 🌟 -This game is beta, so have many bug. ✖️ ❓This game made by Not Clan. -You can follow the game to keep with game updates. ✔️ ⏪ Previous Updates ⏰ -Bug fixes and game patched. ⚒️ Active/Coming Update Details 🔨 -Big update. (coming soon) ❓ If you want to sub to the YouTube channels of YouTubers in this game, you can visit YouTubers YouTube channels. 📜 Info: "Wooden Sword" is giving to everyone who joins the group. ⚔️Group benefits: + 15% speed. + 10% health. + $4500 starter money. ➡️ Group Link: https://www.roblox.com/groups/4705635

Last updated by the developer 25 Oct 2023, 00:58 UTC.

0
playing (measured 10 Aug 2026, 20:22 UTC)
5,513,758
lifetime visits
80%
liked (858 👍 / 208 👎)
8,006
favourites (1.5 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bağış
16,343 R$
VIP
30 R$
2x Speed
20 R$
Emotes
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hey! · welcome2,294,601 · 0.00% win
1M Visits! · other1,723,507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4980no change
14 Aug 2026, 00:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.