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[OLD] Fighting Kit Royale

[OLD] Fighting Kit Royale

A Roblox experience owned by Tyler Studios #.

Fighting & PvPENfightingroyaleclassic

Description (written by the developer; not a statement by this register)

Hey there! We’ve moved! The latest version of the game can be played here: https://www.roblox.com/games/16577675019 This is the original version of Fighting Kit Royale, also known as the very first version of the game. Since it’s an older build, you may encounter bugs, glitches, or missing features that have been fixed or improved in the latest version. We kept this version live for players who want to experience the classic gameplay and see how the game started. Feel free to explore, try out the old mechanics, and enjoy a bit of nostalgia! For the full experience with all updates and features, make sure to check out the new version here: https://www.roblox.com/games/16577675019

Last updated by the developer 30 Nov 2025, 19:39 UTC.

0
playing (measured 31 Aug 2026, 16:02 UTC)
1,514
lifetime visits
79%
liked (15 👍 / 4 👎)
9
favourites (5.9 per 1k visits)
24 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1 R$
2x Cash
1 R$
2x Health
1 R$
Hybrid Coil
1 R$
Gravity Coil
1 R$
Speed Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game! · welcome182 · 0.00% win
Meet The Owner · other77 · 0.00% win
First Death · other17 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.