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[HAT FIX!] Henry Stickmin 3D RP

[HAT FIX!] Henry Stickmin 3D RP

A Roblox experience owned by Henry Stickmin 3D RP.

RoleplayENHenry StickminRoleplay3D

Henry Stickmin 3D RP is a roleplay experience created on 2020-08-25. The game has accumulated 10,826,505 lifetime visits and 66,664 favorites. Currently, 12 players are active. The experience holds a 91% like percentage. It allows users to re-enact scenes or create new scenarios using characters from the franchise.

Description (written by the developer; not a statement by this register)

Welcome to HS3DRP! Re-enact scenes from the popular and nostalgic franchise, or roleplay in new scenarios using the game's lovable characters! All in 3D! This experience is in a work in progress, please be patient. Shutdowns usually mean a new update is out. All credits for the Henry Stickmin franchise go to Innersloth and PuffballsUnited. No copyright infringement is intended. All profits will go to experience development only.

Last updated by the developer 3 Aug 2026, 02:20 UTC.

12
playing (measured 10 Aug 2026, 16:35 UTC)
10,826,505
lifetime visits
91%
liked (14,403 👍 / 1,449 👎)
66,730
favourites (6.2 per 1k visits)
25 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Development
400 R$
The Fungus Pack
80 R$
Newgrounds Pack
75 R$
BFDI Pack
55 R$
Tower Pack
45 R$
BRAINROT Pack
45 R$
Among Us Pack
40 R$
Toppat Pack
35 R$
Greatest Pack
35 R$
Mercenary Pack
35 R$
Variety Pack
30 R$
OC Pack 2
30 R$
OC Pack
30 R$
Galactic Pack
30 R$
Classic Pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

We Wish You a Merry Christmas · other174,237 · 0.00% win
You said HOW MANY? · other133,471 · 0.00% win
Rise of the Undead · progression85,506 · 0.00% win
Vagabond · other85,501 · 1.6% win
RICH APPEL · other79,038 · 1.3% win
Red-Headed Partygoer · other35,541 · 0.00% win
Jumpscared! · other29,318 · 3.1% win
The Cat's In Charge · other27,268 · 0.00% win
The Greatest Party · other24,893 · 0.00% win
Milestonic Anniversary · other23,478 · 0.00% win
Party Time · other20,448 · 0.00% win
Waldorf · other19,453 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4891no change
13 Aug 2026, 19:4891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.