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Overborne [FINAL UPDATE + SECRET CHAPTER]

Overborne [FINAL UPDATE + SECRET CHAPTER]

A Roblox experience owned by Nox's Super Awesome Film Studio.

AdventureENactionlorefinal update

Description (written by the developer; not a statement by this register)

Developer note from buttershredder: The final update for the game has been released, It was long overdue but with roblox's upcoming publish requirements, the game is going to be unavailable to most. Enjoy what was worked on for the past year. If you already finished the game, I suggest you reset your run. Some important contributions: @buttershredder - Main Builder, VFX, Co-developer @Cedestius - UI designer @diamondculture - Some animation contributions @PancakeLeaves - Some building contributions Any copyrighted material belongs to their respective holders and are utilized under fair use. This game does not generate any revenue. Thumbnail art is provided by PancakeLeaves. Trailer is provided by GLserious. Most in game chapter dialogue has been removed due to it being incomplete, the game does have established lore, but it's not discoverable in game. The game's progression line may come off as strange because of this. The game can still be enjoyed to its full extend regardless.

Last updated by the developer 1 Jul 2026, 21:14 UTC.

0
playing (measured 19 Aug 2026, 08:03 UTC)
350,540
lifetime visits
84%
liked (1,286 👍 / 247 👎)
4,727
favourites (13.5 per 1k visits)
25 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Life: Ruined · welcome60,467 · 88.9% win
Borders of Reality · progression3,308 · 0.00% win
A life without purpose, a tragic decree · progression1,721 · 0.00% win
I was in my zone, before you came along · collection1,442 · 0.00% win
Agent of Chaos · progression1,071 · 22.2% win
Alpha, Beta, and Gamma · other988 · 0.00% win
Everything and Nothing · other939 · 0.00% win
Galerne · other736 · 0.00% win
Rise and face the stars, given second life · progression490 · 0.00% win
The Bigger They Are · progression463 · 0.00% win
Reserved for the Finest · progression387 · 0.00% win
The Harder They Fall · other342 · 0.00% win
Ballad of the Overacheiver · progression301 · 0.00% win
Mash to the Past · collection210 · 0.00% win
Infinite Power · collection94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8419 August 2026 — 84 % liked29 August 2026 — 84 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 08:0384no change
19 Aug 2026, 08:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.