Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jurassic Isles [Story]

Jurassic Isles [Story]

A Roblox experience owned by Project: Jurassic.

AdventureENdinosaurpark managementhorror

Jurassic Isles [Story] is an adventure experience created on 2020-08-25. The game has accumulated 7,444,458 lifetime visits and 7,804 favorites. Currently, zero users are playing. The title holds a 63% like percentage. The description indicates a narrative involving dinosaur park testing and survival challenges.

Description (written by the developer; not a statement by this register)

Welcome… to Jurassic Isles. You and a group of others have been chosen to test out the new dinosaur park, Jurassic Isles. You must venture around the park, making sure everything is in tip-top shape. But when you meet a new type of dinosaur, you know there is going to be trouble. Try not to die in this all-new Jurassic experience! The park is open… for now!

Last updated by the developer 11 Apr 2024, 03:08 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
7,444,458
lifetime visits
63%
liked (2,251 👍 / 1,342 👎)
7,802
favourites (1.0 per 1k visits)
25 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T. Rex Pet
300 R$
Brachiosaurus Pet
200 R$
Velociraptor Pet
150 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived! · progression148,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2363no change
13 Aug 2026, 22:2263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.