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Evil Power Tycoon 😈 [WIP]

Evil Power Tycoon 😈 [WIP]

A Roblox experience owned by [ Kebab Studio ].

TycoonENtycoonsuperherofantasy

Evil Power Tycoon 😈 [WIP] is a tycoon experience created on 2020-08-26. It has accumulated 7,490,351 lifetime visits and 13,255 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The experience supports mobile, console, PC, and tablet platforms.

Description (written by the developer; not a statement by this register)

🌟 Hello! Welcome to my Evil Power Tycoon. You can upgrade your tycoon, unlock powers and smash people! πŸ’» Press "Q" to use your Legendary Skill's special ability. πŸ“² Avaiable Platforms: Mobile, Console, PC, Tablet 🏷️ Tags: Tycoon, Evil, Power, Super Power, Evil Power, Super Hero, Villian, Werewolf, Witch, Vampire, Ghost, Wizard, Spider, Reaper, Demon, Dragon

Last updated by the developer 2 Feb 2024, 14:50 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
7,490,351
lifetime visits
67%
liked (1,737 πŸ‘ / 856 πŸ‘Ž)
13,254
favourites (1.8 per 1k visits)
26 August 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Cash
1,450 R$
Legendary Power
1,000 R$
2X Cash
400 R$
Auto Collect
150 R$
Super Dropper
149 R$
Super Upgrader
149 R$
VIP Chat Tag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6713 August 2026 β€” 67 % liked23 August 2026 β€” 67 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2167no change
13 Aug 2026, 22:2067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.