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Zoo Tycoon 2

Zoo Tycoon 2

A Roblox experience owned by AspireWorks - Tycoons.

TycoonENanimal managementpark buildingsimulation

Zoo Tycoon 2 is a tycoon experience created on 2020-08-26. It has accumulated 6,764,008 lifetime visits and 50,621 favorites. The game holds an 89% like percentage. Currently, one user is playing. The description notes updates including new animals and bug fixes, with credits to developers teamboy321 and rapmilo.

Description (written by the developer; not a statement by this register)

🐘Welcome to Zoo Tycoon 2! Update 8/28: ❄️ 6 New Animals! ❄️ New Research! ❄️ Various bug fixes and improvements. ⭐ Use code "sixklikes" for 10 minute x2 money boost! ⭐ ⭐ Next code at 15,000 likes! ⭐ ⚒️Build your zoo from the ground up! 🐾Collect over 75 unique animals! 🥤Serve visitors with food and souvenir stalls! ✨Decorate your park with over 50 nature and decor pieces! 💾Game autosaves! CREDITS 👨‍💻Developers: teamboy321, rapmilo 🎨Art Contributors: Lemonomical, Hanstriker, Pickaxebro1

Last updated by the developer 19 Jul 2026, 04:23 UTC.

1
playing (measured 10 Aug 2026, 17:05 UTC)
6,764,008
lifetime visits
89%
liked (18,594 👍 / 2,394 👎)
50,589
favourites (7.5 per 1k visits)
26 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Future Pack
499 R$
Medieval Pack
350 R$
Extra Land
350 R$
VIP
299 R$
More Inventory
250 R$
Radio Tower
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Zoo Tycoon 2! · welcome2,864,902 · 69.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0889no change
23 Aug 2026, 23:0789no change
13 Aug 2026, 23:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

zoo-tycoon-2.fandom.com1 active editors · 811 edits
132 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.