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Devilheart Classic

Devilheart Classic

A Roblox experience owned by Beet's Gaming Graveyard.

ShooterENbullet hellcancelled gamesingle-player

Description (written by the developer; not a statement by this register)

A cancelled 1-player bullet hell game. This demo contains 2 chapters. Roblox's 2022 audio update has broken most music in this game. Roblox's 2022 animation update has broken some animations in this game. The game is still in a playable state for now. Devilheart was cancelled because it was not profitable on Roblox. I may finish it off-Roblox at some point. Special thanks for in-game assets: Blotnik: Clothing || Homemade_Meal: Accessories || Mimi_Dev: Accessories || Irinkeiji: Fanart & Ad Art || BuilderBudCarl: Additional Programming

Last updated by the developer 4 Jun 2022, 18:29 UTC.

2
playing (measured 11 Aug 2026, 04:15 UTC)
76,745
lifetime visits
94%
liked (3,430 👍 / 210 👎)
8,410
favourites (109.6 per 1k visits)
27 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

This is Not The End · progression33,927 · 0.00% win
Light-Footed · other13,315 · 0.00% win
Modding with Magic · other7,976 · 0.00% win
Crack in the System · secret7,633 · 0.00% win
More Options · other4,595 · 0.00% win
From a Mutual Ally · other3,569 · 0.00% win
Bed of Flowers · other2,712 · 0.00% win
No Stone Unturned · collection1,282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5294no change
15 Aug 2026, 13:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.