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[RETURN] Sans RPG Universe

[RETURN] Sans RPG Universe

A Roblox experience owned by EPIC RPG'S GROUP!.

RacingENUndertaleRPGAction

[RETURN] Sans RPG Universe is a racing experience created on 2020-08-27. It has recorded 561,442 lifetime visits and 5,046 favorites. The title holds a 76% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Santa Sans has finally arrived! He drops the latest weapon, Santa Hammer! Also check out our new gamepass, the "Santa Pack" which gives you two of Santa's secret weapons

Last updated by the developer 20 Oct 2023, 16:24 UTC.

0
playing (measured 12 Aug 2026, 07:53 UTC)
561,442
lifetime visits
76%
liked (3,850 👍 / 1,205 👎)
5,046
favourites (9.0 per 1k visits)
27 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

the OMNI hammer QUICK PASS
7,000 R$
Santa Pack
4,500 R$
Thanos sans gamepass (INF DMG)
4,000 R$
REAPER SANS SCYTHE [LIMITED]
600 R$
Horrorfell sans pack
600 R$
starter pack!
250 R$
X2 SPEED
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh takeout · other7,857 · 0.00% win
An INKING mistake · other3,993 · 0.00% win
Ill be back kid. ill be back..... · other3,187 · 0.00% win
amalgamate destroyer · other3,075 · 0.00% win
The murderer beyond the C.O.D.E · progression2,477 · 0.00% win
Reaper SLAYER · other1,664 · 0.00% win
N-NO YOU!? WHA- HOW!??!?! · secret581 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.