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[🔥UPD🛠️] Become SCP-096 [Remastered]

[🔥UPD🛠️] Become SCP-096 [Remastered]

A Roblox experience owned by Cheeky's SCP Anomaly.

HorrorENSCP FoundationHorrorAsymmetric Multiplayer

[🔥UPD🛠️] Become SCP-096 [Remastered] is a horror experience created on 2020-08-29. It has recorded 4,811,937 lifetime visits and currently has 143 players. The game holds a 77% like percentage and 5,083 favorites.

Description (written by the developer; not a statement by this register)

Yo, Welcome to [Remastered] Become SCP-096. Become SCP-096 or a survivor. Your choice. Different variants, new features, and pure chaos. ----- NOTE: If you plan to “remake” this, don’t just copy, make it your own. Inspiration’s fine. Straight-up cloning? Nah. ----- Game has blood. It’s no longer in BETA, not balanced? Send feedback. Game Maturity: +9 Got ideas? Suggest em I might accept them. Earn points by killing Survivors (as SCP-096) or killing SCP-096 (as a Survivor) Good luck surviving. ------------------------------------------------------------ Controls - PC: ◦ Run: Shift (toggle) ◦ Kill toggle: X (toggle) ◦ Dash: Q (instant, 20s cooldown) - Console: ◦ Run: X (toggle) ◦ Kill toggle: D-Pad Up (toggle) ◦ Dash: L1 (instant, 20s cooldown) - Mobile: ◦ Run: Run button (toggle) ◦ Kill toggle: Kill toggle button (toggle) ◦ Dash: Dash button (tap, 20s cooldown) ------------------------------------------------------------ Credits: ◦ jasmithan2 - yeah, I made this.

Last updated by the developer 15 Aug 2026, 07:27 UTC.

95
playing (measured 21 Aug 2026, 21:50 UTC)
4,902,191
lifetime visits
77%
liked (880 👍 / 269 👎)
5,083
favourites (1.0 per 1k visits)
29 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95160127.510 August 2026 — 160 players21 August 2026 — 132 players21 August 2026 — 95 players10 August 202621 August 2026
3 measurements spanning 11 days, net -65. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–170 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5095-37
21 Aug 2026, 20:54132-28
10 Aug 2026, 20:38160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Open Door and Gate
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome954,584
1 Million Visits! · other136,586
Approval · other112,706

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked14 August 202621 August 2026
3 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5077no change
21 Aug 2026, 20:5477no change
14 Aug 2026, 02:0477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.