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[CHAPTER 3] IMAGINE

[CHAPTER 3] IMAGINE

A Roblox experience owned by 646 Studios.

HorrorENhorrorinvestigationvisage-inspired

[CHAPTER 3] IMAGINE is a horror experience created on 2020-08-29. It has accumulated 38,846,788 lifetime visits and 502,756 favorites. Currently, 4 users are playing. The game holds an 89% like percentage. The description references the Williams residence and a family of five. It notes heavy inspiration from Visage and mentions a discount for premium members.

Description (written by the developer; not a statement by this register)

The Williams residence stands out in the neighborhood. An abode with an exceptional history, however, a disastrous ending. The family of five that once lived there have all met their graves, and it's up to you to investigate and finish each of their stories. ALL PREMIUM MEMBERS GET 10% OFF ON ALL MONEY PURCHASES! HEAVILY inspired by Visage!

Last updated by the developer 28 Apr 2026, 16:45 UTC.

4
playing (measured 10 Aug 2026, 14:08 UTC)
38,846,788
lifetime visits
89%
liked (83,678 👍 / 10,328 👎)
502,434
favourites (12.9 per 1k visits)
29 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Resurrects
299 R$
Deluxe Lighter
149 R$
Thief (2x Coins)
99 R$
Side Objectives
99 R$
Crucifix
49 R$
Haste
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played IMAGINE! · welcome13,197,740 · 100.0% win
Melon? · other1,871,062 · 37.5% win
i like refrigerators · other1,818,181 · 39.9% win
Stacy's End · other1,284,521 · 24.6% win
Dorothy's End · progression544,731 · 5.5% win
Mary's End · progression385,835 · 7.4% win
AIADH · other44,841 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:1689no change
22 Oct 2026, 15:0889no change
12 Oct 2026, 15:0689no change
2 Oct 2026, 15:0589no change
22 Sept 2026, 15:0489no change
12 Sept 2026, 15:0289no change
2 Sept 2026, 14:5389no change
23 Aug 2026, 14:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.