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Jumping High ☁️

Jumping High ☁️

A Roblox experience owned by Lautos.

ObbyENparkourjumping mechanicscartoony aesthetic

Description (written by the developer; not a statement by this register)

🚀 Welcome to Jumping High! This is a Roblox Obby game where you can jump to new heights and defy gravity! With 100 unique stages, each with its own environment and obstacles, you'll be challenged to test your skills and reflexes to the max. 💰 Collect jump coins by repeatedly jumping and unlock new levels as you progress through the game. You can also prestige the Obby to earn special rewards and show off your impressive jumping skills to other players. 🎨 Designed with colorful and cartoony graphics, this game is fun and engaging for all players. 👨‍💻 Created by Miratie as CEO/Scripter, with building by Hatoushi and Obaudouru, and art by Rogermes at @Akordado24h. 🏆 Don't forget to leave a like and favorite to support the game and keep an eye out for bug fixes and updates in the future! Tags: Parkour, Obby, Obstacle, Course, Jumps, Cartoony, Fun, Adventure, Simulator, Roblox.

Last updated by the developer 9 Aug 2026, 19:47 UTC.

0
playing (measured 18 Aug 2026, 23:47 UTC)
4,480
lifetime visits
69%
liked (20 👍 / 9 👎)
14
favourites (3.1 per 1k visits)
30 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$
Magic Carpet
750 R$
2X Jumps
450 R$
Speed Coil
350 R$
Boombox
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.