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ragdoll subway fight simulator

ragdoll subway fight simulator

A Roblox experience owned by Flying Gorilla.

Fighting & PvPENphysics-basedcombatsimulator

Ragdoll Subway Fight Simulator is a fighting-pvp Roblox experience created on 2020-08-31. The game has accumulated 23,499,679 lifetime visits and 143,597 favorites. Currently, zero players are active. The experience holds a 72% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

click r to ragdoll ragdoll subway fight simulator

Last updated by the developer 22 May 2026, 20:43 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
23,499,679
lifetime visits
72%
liked (26,778 👍 / 10,314 👎)
143,573
favourites (6.1 per 1k visits)
31 August 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

One-Shot Revolver
1,300 R$
Rocket Punch
920 R$
Premium
350 R$
Golden Boom Box
350 R$
2X Health
350 R$
Pistol
350 R$
AK-47
200 R$
Knife
150 R$
BB-Gun
50 R$
Super Punch
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2020 · other190,421 · 0.00% win
Halloween 2021 · other110,124 · 0.00% win
Christmas! · other31,750 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1672no change
13 Aug 2026, 16:0472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.