Hyper Clickers
A Roblox experience owned by Predcom Studio.
Clicker & idleENincrementalpet collectionrebirth mechanic
Hyper Clickers is a clicker-idle Roblox experience created on 2020-08-31. The game has accumulated 10,111,983 lifetime visits and 46,910 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The description notes a sequel, Hyper Clickers X, and credits Predcom Studios for development.
Description (written by the developer; not a statement by this register)
The sequel Hyper Clickers X is out now! Check it out here: https://www.roblox.com/games/8778105026/Hyper-Clickers-X 🔒 Welcome To Hyper Clickers! 🔒 Click To Get Clicks 💰, Use These To Rebirth 🔄 To Get More Clicks. Open Eggs 🥚 To Get Pets 🐶 To Get Even More Clicks! Use Code ⚡️ "Update30" ⚡️ For A Starting Boost! 🔥 Check The Dc-Server For More Codes! 💧 🔔 Thank you very much for 42k Favorites! 🔔 Like 👍, Favorite ⭐ and Follow the game for more updates! 👑 Made By Predcom Studios 👑 Credits To: Pelks_ and OnscureGames ➡️ Some Pet Models 🛕 1gorDevv ➡️ Icons And Thumbnail 📷 Owca ➡️ Advertisement Partner 🔔
Last updated by the developer 20 Apr 2025, 16:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:18 | 83 | no change |
| 13 Aug 2026, 20:16 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.