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2 Player Assassin Tycoon

2 Player Assassin Tycoon

A Roblox experience owned by zGames.

TycoonENtycoonsamuraicapture the flag

2 Player Assassin Tycoon is a tycoon experience created on September 1, 2020. The game has accumulated 9,717,604 lifetime visits and 16,853 favorites. It currently holds a 68% like percentage. The experience features gameplay elements combining tycoon mechanics with capture the flag objectives. No players are currently active.

Description (written by the developer; not a statement by this register)

Added updated to both carpets. I did NOT change their speed. Again, I did NOT change their speed. Please let me know of any ongoing problems occurring. Some Inspiration of alphasponge and "Tycoon Empire!" 🤺 Become the samurai master you've always wanted to be- build up your temple and rule the game! This game is also a mix between "Capture the Flag" and tycoon! 🗡️ Need a break? Play this Character Tycoon! https://www.roblox.com/games/5617533279/CTT [UPDATES]: 1/22/25 Added carpet UI toggle-mode (***SHOULD*** be compatible with PC/Mobile/Console users) Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 15 Jun 2025, 23:49 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
9,717,604
lifetime visits
68%
liked (2,882 👍 / 1,332 👎)
16,845
favourites (1.7 per 1k visits)
1 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Assassin Tycoon! · welcome2,590,532 · 100.0% win
5 Assassinations · progression990,587 · 0.00% win
20 Assassinations · progression433,648 · 0.00% win
50 Assassinations · progression165,341 · 0.00% win
75 Assassinations · progression100,693 · 0.00% win
1,000 Assassinations · progression4,884 · 0.00% win
Slaughtered the Creator · progression60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3268no change
13 Aug 2026, 20:3168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.