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[NEW!] Break Simulator

[NEW!] Break Simulator

A Roblox experience owned by @RoStudio1.

SimulatorENsimulatorclickerprogression

[NEW!] Break Simulator is a simulator experience created on 2020-09-01. The game has accumulated 808,960 lifetime visits and 6,402 favorites. Current player count is 0. The title holds a 50% like percentage. The description notes updates including bug fixes and networking improvements for input lag.

Description (written by the developer; not a statement by this register)

-Update: BugFixes,Fixing the networking problems that was producing the input lag,Name tags, Codes (go to setting for codes and you can try the code "Update" for 30 money) 💥 Welcome to Break Simulator go and break yourself in different objects in the many zones that must be unlocked with money you get by breaking yourself ! 💥 💥 Like and Fav to motivate me more for next updates! <3 💥 💥 Join our Roblox group, follow me on @RoStudio1 and join the community server for updates and codes! 💥

Last updated by the developer 1 Jan 2022, 14:41 UTC.

0
playing (measured 11 Aug 2026, 07:05 UTC)
808,960
lifetime visits
50%
liked (2,012 👍 / 1,975 👎)
6,402
favourites (7.9 per 1k visits)
1 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anvil
230 R$
Throwing Point
230 R$
Wrecking Ball
230 R$
Fast Respawn
125 R$
Teleport
110 R$
Double Speed
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5014 August 2026 — 50 % liked3 September 2026 — 50 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1750no change
14 Aug 2026, 17:1650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.