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PFR: RP

PFR: RP

A Roblox experience owned by PFR: Development group.

RoleplayENroleplaysocialcommunity

Description (written by the developer; not a statement by this register)

Game re-opened. credits: Rapunzel1850, ThimbleTuna, acoolfoxy400, ParaSaysA, Daveon_64, oisinman5, TheBlauingz, CozIsTaken, billcypher15, seby205

Last updated by the developer 8 Apr 2026, 16:41 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
277,355
lifetime visits
94%
liked (1,016 👍 / 64 👎)
4,995
favourites (18.0 per 1k visits)
1 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
400 R$
Funtime Festival
80 R$
Donation
50 R$
Diner Songs
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Midnight Moon · other8,978 · 0.00% win
Backstage Monster · other7,783 · 0.00% win
Forgotten shadow · other5,165 · 0.00% win
Pumpkin Patch · other3,942 · 0.00% win
Silent Savior · other1,658 · 0.00% win
Crescent Crow · other1,613 · 0.00% win
Crooked Rhyme · other755 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked4 September 2026 — 94 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0094no change
15 Aug 2026, 01:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.