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Clicking Kingdom

A Roblox experience owned by Limitless Developers.

SimulatorENpet simulationclickeridle

Clicking Kingdom is a simulator experience created on 2020-09-02 by Timeless Developers. The game has accumulated 625,437 lifetime visits and 3,475 favorites. Currently, 0 players are active. The title holds a 67% like percentage. Features include pet hatching, coin collection, and world exploration. Recent updates added Plushie Island and a Plushie Egg.

Description (written by the developer; not a statement by this register)

🐨 Welcome to Clicking Kingdom !🐨 🥚 Hatch pets! 💰 Get coins! 🌌 Explore new worlds! 🏆 Rise to the top of the leaderboards! Active events: ☘️ x2 Luck! 🚨Update🚨 🧸 Plushie Island 🐛 Bug Fixes! 🦜 Plushie Egg And More A game made by Timeless Developers

Last updated by the developer 17 Sept 2021, 22:07 UTC.

0
playing (measured 10 Aug 2026, 18:30 UTC)
625,437
lifetime visits
67%
liked (1,549 👍 / 761 👎)
3,475
favourites (5.6 per 1k visits)
2 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
12,000 R$
Auto hatch
2,500 R$
BIG PACK
999 R$
PACK
999 R$
Pet inventory
799 R$
Rb angelus
300 R$
+5 Pet equipp
300 R$
Triple hatch
250 R$
Pet slots
200 R$
x2 Speed
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing ! · welcome211,013 · 0.00% win
Halloween · other621 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.