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🎃Trick Or Treat!

🎃Trick Or Treat!

A Roblox experience owned by Bitware Games.

HorrorENHalloweenSurvivalAsymmetric Multiplayer

🎃Trick Or Treat! is a horror experience created on 2020-09-02. It has accumulated 6,308,313 lifetime visits and 68,144 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description highlights survival gameplay involving killers, candy collection, and map updates.

Description (written by the developer; not a statement by this register)

Will a fearsome killer stop you from celebrating Halloween night? Trick or treat and avoid the killer in this exciting survival game! 🔪 Hunt down trick or treaters 🚪 Knock on doors to get candy 🍭Eat rare candy for special powers 📦Open crates for awesome cosmetics and items 🛍️Upgrade your Candy Bag to buy cool knives and skins [NEW UPDATE 10/26/2020] - Added NEW MAP: The School - Increased the amount of ‘Killer Chance’ earned from 5 to 25. - Added Killer Chance leaderboards to Lobby - Two new Gamepasses - Increased Anti-Camping range - Increased the amount of candy gained from Pumpkins - Tons of Bug Fixes!

Last updated by the developer 7 Feb 2025, 22:01 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
6,308,313
lifetime visits
86%
liked (13,438 👍 / 2,112 👎)
68,133
favourites (10.8 per 1k visits)
2 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Life
499 R$
Double Killer Chance
499 R$
Extra Special Candy Slot
499 R$
Double Candy
399 R$
Crate Skip
199 R$
Double XP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Victory · progression976,684 · 0.00% win
Learning The Ropes · welcome310,625 · 0.00% win
Getting Better · progression97,241 · 0.00% win
Casual Player · welcome86,698 · 0.00% win
Candy Apprentice · other70,299 · 0.00% win
Candy Master · other8,097 · 0.00% win
Escape Artist · progression7,836 · 0.00% win
Honorably Skilled · other6,173 · 0.00% win
Candy King · other4,004 · 0.00% win
Trick or Treat Champion · other2,069 · 0.00% win
Master Trick or Treater! · collection441 · 0.00% win
Meet Lineridermasterman! · other173 · 0.00% win
Meet Rezidy! · welcome149 · 0.00% win
Meet AAA_RobloxDev! · other103 · 0.00% win
Candy Crazed Professional · other65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3886no change
23 Aug 2026, 23:3786no change
13 Aug 2026, 23:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.