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[Updates] State of Newfield

[Updates] State of Newfield

A Roblox experience owned by State Of Newfield Role-Play.

RoleplayENLEO roleplaycivilian roleplaybeta

Description (written by the developer; not a statement by this register)

State Of Newfield! NOTE: This game is currently in BETA stages so you might run into or experience problems within the game, if you do please report them to the correct channel within the communications server! Welcome to Newfield where you can become a LEO or just casually role play as a civilian the choice is up to you! Feel free to join our communications server to stay informed of updates, rules, policies and so much more! The game looks and runs best on a better performing PC! You need to be in the group to switch teams to any public team, the team menu GUI is "M"! Your Roblox account must be 30 day's or older to join the game! If you do enjoy please leave a like! Shutdown = Bug Fixes/Update!

Last updated by the developer 22 Oct 2025, 19:39 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
39,930
lifetime visits
62%
liked (211 👍 / 130 👎)
1,032
favourites (25.8 per 1k visits)
3 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Car Pass
360 R$
ULV | Unmarked Leo Vehicles
350 R$
M4 Stock
220 R$
M9A3
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to State of Newfield · welcome340 · 0.00% win
You have met the Owner of Newfield! · welcome96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.