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[REOPENED] Mount Everest Climbing Roleplay [HUB]

[REOPENED] Mount Everest Climbing Roleplay [HUB]

A Roblox experience owned by Robloxian Mountaineering.

RoleplayENmount everestclimbingroleplay

[REOPENED] Mount Everest Climbing Roleplay [HUB] is a roleplay experience created on 2016-09-27. It has accumulated 4,902,551 lifetime visits and 114,970 favorites. The experience holds an 82% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 17 Nov 2019, 05:21 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
4,902,551
lifetime visits
82%
liked (32,393 👍 / 6,872 👎)
114,964
favourites (23.4 per 1k visits)
27 September 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You reached Camp 1! · progression677,112 · 0.00% win
You reached Camp 2! · progression582,138 · 0.00% win
You reached Camp 3! · progression272,061 · 0.00% win
You reached Camp 4! · progression202,521 · 0.00% win
You reached the top of Everest! · progression40,054 · 0.00% win
You survived the Death Bridge! · progression28,756 · 0.00% win
You survived the Death Cave! · progression2,166 · 0.00% win
You discovered Frozen Climber Cove! · progression1,451 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4882no change
14 Aug 2026, 01:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.