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Our last game together.

Our last game together.

A Roblox experience owned by The 'Cross' Gang.

OtherENabandonedscript errordeleted content

Description (written by the developer; not a statement by this register)

The game is now held like this forever. Reason: There was a backdoor in one of our scripts which led the game to be compromised got everything removed.

Last updated by the developer 3 May 2026, 02:19 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
417,669
lifetime visits
74%
liked (1,490 👍 / 518 👎)
4,923
favourites (11.8 per 1k visits)
7 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shanghaivania Ink Sans.
280 R$
Vip Sans
250 R$
Ice Sans
190 R$
Last breath Sans
135 R$
Bullet Hell Donation!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Battle the Souls! · welcome100,948 · 0.00% win
. . . · other15,543 · 0.00% win
Project Sans. · other11,688 · 0.00% win
See The Owner · other3,089 · 0.00% win
Event Badge · other365 · 0.00% win
The Halloween Sans Event.. · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.