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Happy Oofday! (ALPHA)

Happy Oofday! (ALPHA)

A Roblox experience owned by Oof Games 2.

HorrorENhorrorjumpscaremulti-ending

Happy Oofday! (ALPHA) is a horror experience created on 2020-09-07. It has recorded 4,844,609 lifetime visits and 50,595 favorites. The title holds an 84% like percentage. Currently, zero users are playing. The game is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Happy Oofday is a single player oof horror story game, divided into chapters. Discover new endings for each chapter, and try to collect all of the badges. Search for the good ending... if you dare! By OofGamesLord. ⚠️ WARNING: ⚠️ This game is very scary. It may contain blood, death, jumpscares, eerie sounds, etc. If you are sensitive to the horror genre or disturbing content then you are advised not to play this. 🎮 High graphics and headphones are recommended for best experience. UPDATES: ● Chapter Ⅰ. House of Blood DEMO is now available to everyone! ● See in-game changelog for more detail. UPCOMING: ● Chapter Ⅰ. House of Blood full version has been a bit delayed but it will be releasing as soon as possible! INFORMATION: ● Fully developed and scripted by OofGamesLord. ● This is the remaster of the original Happy Oofday from 2018! ● Currently in ALPHA testing stage. : 〉 Oof Games 2 production. https://www.roblox.com/groups/3788014

Last updated by the developer 21 Jun 2025, 06:41 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
4,844,609
lifetime visits
84%
liked (6,706 👍 / 1,236 👎)
50,597
favourites (10.4 per 1k visits)
7 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation :)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome2,250,684 · 75.0% win
ALPHA · other2,250,435 · 75.0% win
Rocking Chair · other640,741 · 0.00% win
Early Surprise · welcome308,154 · 0.00% win
Unexpected Welcome · welcome19,780 · 0.00% win
Secret Gift · secret15,087 · 0.00% win
Upside Down · other12,644 · 0.00% win
100 Presents · collection5,959 · 0.00% win
10 Endings · progression3,692 · 0.00% win
50 Endings · progression112 · 0.00% win
1,000 Presents · collection45 · 0.00% win
100 Endings · progression28 · 0.00% win
10,000 Presents · collection3 · 0.00% win
100 Balloons · collection0 · 0.00% win
50 Balloons · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5284no change
14 Aug 2026, 01:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.