Happy Oofday! (ALPHA)
A Roblox experience owned by Oof Games 2.
HorrorENhorrorjumpscaremulti-ending
Happy Oofday! (ALPHA) is a horror experience created on 2020-09-07. It has recorded 4,844,609 lifetime visits and 50,595 favorites. The title holds an 84% like percentage. Currently, zero users are playing. The game is categorized under the horror genre.
Description (written by the developer; not a statement by this register)
Happy Oofday is a single player oof horror story game, divided into chapters. Discover new endings for each chapter, and try to collect all of the badges. Search for the good ending... if you dare! By OofGamesLord. ⚠️ WARNING: ⚠️ This game is very scary. It may contain blood, death, jumpscares, eerie sounds, etc. If you are sensitive to the horror genre or disturbing content then you are advised not to play this. 🎮 High graphics and headphones are recommended for best experience. UPDATES: ● Chapter Ⅰ. House of Blood DEMO is now available to everyone! ● See in-game changelog for more detail. UPCOMING: ● Chapter Ⅰ. House of Blood full version has been a bit delayed but it will be releasing as soon as possible! INFORMATION: ● Fully developed and scripted by OofGamesLord. ● This is the remaster of the original Happy Oofday from 2018! ● Currently in ALPHA testing stage. : 〉 Oof Games 2 production. https://www.roblox.com/groups/3788014
Last updated by the developer 21 Jun 2025, 06:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:52 | 84 | no change |
| 14 Aug 2026, 01:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.