Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
One of Us | Alpha

One of Us | Alpha

A Roblox experience owned by Paper Space.

Social & hangoutENimpostersocial deductionalpha

One of Us | Alpha is a social-hangout experience created on 2020-09-07. The game has recorded 941,904 lifetime visits and 15,366 favorites. Currently, zero users are playing. The title holds a 73% like percentage. It is categorized as a social-hangout genre experience within the Roblox platform.

Description (written by the developer; not a statement by this register)

🌌 One of Us is still in Alpha, let us know what you think and if you have found any bugs or ideas, let us know! 💡 📜 (Update Log) https://devforum.roblox.com/t/810687 🔎 Solve and finish tasks before the imposter gets you first! Investigate around and solve the mystery of who is the imposter. 🚀 One of Us is still in Alpha, let us know what you think or if you've found any bugs! 👍 One of Us is heavily inspired by Among us! 👍 Leave a like if you enjoyed the game! Credits: @DanzLua @Spek_FX @LacraseGames

Last updated by the developer 10 Jul 2025, 07:10 UTC.

0
playing (measured 11 Aug 2026, 01:46 UTC)
941,904
lifetime visits
73%
liked (2,203 👍 / 810 👎)
15,362
favourites (16.3 per 1k visits)
7 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Bad Chance
445 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other398,798 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.