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ESCAPE THE PHONE

ESCAPE THE PHONE

A Roblox experience owned by Dev Studio Productions Incorporated (TM) C.

ObbyENobstacle courseescape roomphone theme

ESCAPE THE PHONE is an obby experience created on 2016-10-01. It has accumulated 48,440,621 lifetime visits and 212,856 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description notes a fan group and in-game store perks.

Description (written by the developer; not a statement by this register)

A fan of this game? Make sure to join our fan group! https://www.roblox.com/My/Groups.aspx?gid=2814463 You've been trapped inside a PHONE! Complete this course composed of challenging obstacles and find your way out! Don't forget to check out the store for awesome perks!

Last updated by the developer 22 Apr 2020, 02:40 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
48,440,621
lifetime visits
71%
liked (30,526 👍 / 12,623 👎)
212,833
favourites (4.4 per 1k visits)
1 October 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1-Hit Kill Laser Gun
999 R$
Pompous, the Cloud
499 R$
Transmorph Ray Gun
400 R$
Phoenix Pet
250 R$
Gravity Coil
199 R$
Boombox Gear 3.0
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing Escape the iPhone X Obby!21,343,965 · 0.00% win
You beat Escape the iPhone X Obby! · progression6,811,319 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3071no change
23 Aug 2026, 14:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.