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Fly to the Space Station and Moon | REMASTERED™

Fly to the Space Station and Moon | REMASTERED™

A Roblox experience owned by REMASTERED™.

AdventureENspace explorationremasteredsimulation

Description (written by the developer; not a statement by this register)

ORIGINAL GAME: https://www.roblox.com/games/26442036/Ride-a-rocket-to-the-space-station-and-moon Hey, and welcome to Fly to the Space Station and Moon! I'd like to thank everyone for bringing this game up to 10,000 visits, it really means a lot to me.

Last updated by the developer 28 Jul 2018, 02:48 UTC.

0
playing (measured 14 Aug 2026, 23:32 UTC)
21,791
lifetime visits
54%
liked (47 👍 / 40 👎)
217
favourites (10.0 per 1k visits)
3 October 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
100 R$
Super VIP
60 R$
VIP
25 R$
Portable Mission Control
15 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,659 · 0.00% win
Ready to go! · welcome13,117 · 0.00% win
Transport · other10,976 · 0.00% win
Someone's Gotta Do It · other7,879 · 0.00% win
3...2...1... · other5,899 · 0.00% win
You're Welcome · welcome5,584 · 0.00% win
Ready for Liftoff · welcome4,123 · 0.00% win
A New World · welcome1,016 · 0.00% win
Now Boarding · other571 · 0.00% win
Meet the Creator · welcome470 · 0.00% win
It was fun · other401 · 0.00% win
The Eagle Has Landed · progression374 · 0.00% win
Perfectionist · other0 · 0.00% win
Completionist · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.516 August 2026 — 53 % liked4 November 2026 — 54 % liked16 August 20264 November 2026
2 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 10:0354+1
16 Aug 2026, 08:0453first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.