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Fight Club [VC]

Fight Club [VC]

A Roblox experience owned by P0WER PL4NT.

Fighting & PvPEN1v1 ArenaDeath PitWeapon Collection

Fight Club [VC] is a fighting-pvp Roblox experience created on 2020-09-11. The title has accumulated 4,911,787 lifetime visits and holds 12,247 favorites. Currently, zero users are playing. The game maintains a 53% like percentage. Features include over 30 weapons, 1v1 arenas, and a death pit mechanic.

Description (written by the developer; not a statement by this register)

2020 - 2024 It's been fun. ------------------------------------------------------------------------------ Voice Chat has been enabled! Welcome to 𝔽𝕀𝔾ℍ𝕋 ℂ𝕃𝕌𝔹, Can you survive the ring? Play and 𝔼𝔸ℝℕ 𝕎𝔼𝔸ℙ𝕆ℕ𝕊 to help you destroy your opponent. Watch out for an onslaught of player that will try to take your crown. Be sure to watch out for 𝕋ℍ𝔼 ℙ𝕀𝕋. Once you're brave enough to jump into the ring that is. INCLUDES: • 30 + Weapons! • 1v1 Arena • Death Pit • Radios Controls : [E] - Stomp [F] - Carry Be sure to join our group for updates! https://www.roblox.com/groups/7726011/P0WER-PL4NT#!/about

Last updated by the developer 26 Jan 2024, 23:35 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
4,911,787
lifetime visits
53%
liked (2,232 👍 / 1,999 👎)
12,247
favourites (2.5 per 1k visits)
11 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Washing Machine · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.